You all came together in an ale tent, having made your way to the location of your uncle Hod. You spent some time questioning each other: who was Hod? Is there anything to the inheritance other than the farmstead? What are all these people doing here?
Eventually, you decide to join together to compete in the tourney; to learn about each other, and possibly win some money without risking your lives.
During the night after the first day of competition, you were awakened early in the morning to the news that the Konungar’s daughter had been kidnapped. Banding together, you searched for some sign of the kidnappers.
You managed to find some tracks, which led to what was obviously waiting horses. Following those, led off to the Great Northern Forest.
Ambushed by another team of competitors from the tourney, you managed to defeat them handily and continue the pursuit into the forest, where you came upon more kidnappers, including the well-known adventurer Everet Goldslade.
Again you managed to defeat them handily, leaving one of the thugs alive to interrogate.
Unfortunately, he had little information, indicating that he had been hired by the now-dead Everett Goldslade.
Following the trail further into the forest, you finally came upon a small camp with several more of the kidnappers, and a tiefling warlock.
You dispatched the thugs handily, and moved in to battle the warlock, when he raised his fallen companions as zombies, which proved harder to kill, and inflicted considerable damage on the party before they were finally destroyed.
With all of the immediate enemies defeated, you had the time to properly search the camp, and found several things of interest.
The princess was tied up and unconscious un the raised platform in the center of the camp. She appears to be unharmed.
Grateful to be rescued from the kidnappers, she presented Ivar with her silver ring on a necklace. A faint enchantment resides in the ring.
The necklace acts as an Amulet of Protection +1
The tiefling had a nice dagger tucked into his belt, under his robes.
Hidden amongst the rocks and other items under the raised platform was a lockbox containing 500gp.
Searching the thugs, warlock and the rest of the camp found a number of weapons and other mundane items, as well as a pair of horses tied to a fallen tree about 30’ from the raised platform.
• 6 shortswords
• 6 suits leather armour
• Equivalent of 3 arventurer packs in mundane equipment
• Large tent 10’ x 15’
With the princess in hand, and 2 more horses, you quickly made your way back to the tournament grounds. It was very late at night when you finally arrived back, yet you were ushered Directly into the Konungar’s tent.
A tall, slender man, he wears his black hair tied back, and keeps his beard trimmed. He wears a mail vest, and excellent quality furs. A broadsword is never far from his left hand.
He is very thankful for your rescue of his only daughter, and as thanks, he officially bestowed upon each of you the rank of Riddar (Knight). This is the lowest rank of nobility, and is not hereditary. It does however allow each of you to have up to 6 armsmen under your colours.
In addition, he bestowed upon the group a chest of 500gp, which he hopes the PCs will put towards rebuilding the old keep and farmstead.
Food is brought in, and the Konungar invites you to tell your tales over some food and mead.